About This Game Take control of one of the most technologically advanced armies in the Imperium - The Adeptus Mechanicus. As Magos Dominus Faustinius, you’ll lead the expedition on the newly rediscovered Necron planet of Silva Tenebris. Customize your team, manage resources, discover long-forgotten tech, and control your Tech-Priests’ every move.Your every decision will shape the missions ahead and ultimately decide the fate of the troops under your command in over 50 hand-crafted missions. Choose your path carefully - the Imperium depends on it.AugmentFlesh is weak! Upgrade your Tech-Priests with weapons, support items, Servo-Skulls and other mechanical augments as you assemble your cohort. Customize your team’s disciplines, choosing from multiple character classes to create a squad for every playstyle.Unique Tactical CombatEngage in immersively strategic combat that will test your mettle under the extreme pressure of the xenos ambush. Access your most powerful weapons and abilities by using Cognition Points and advance on your enemy without pause. Fear not, the Omnissiah favours the brave.The Library of ImmersionA compelling story written by Black Library author, Ben Counter, specifically crafted to fit the unique personality of the Adeptus Mechanicus faction, with each character having their own personalities and agendas. Feel the tension and admire the devotion with unique visual effects and breathtaking audio.Difficult DecisionsMake tough decisions that will forge the future from your Ark Mechanicus, The Caestus Metalican, and send you towards alternate endings for a truly unique playthrough. Be warned, however, the more you explore each tomb, the greater the rewards but also greater the threat.Canticles of the OmnissiahCollect in-game achievements and be rewarded with strong abilities that can be used once per mission to aid you in the heat of battle.and so much more 7aa9394dea Title: Warhammer 40,000: MechanicusGenre: StrategyDeveloper:Bulwark StudiosPublisher:Kasedo GamesFranchise:WarhammerRelease Date: 15 Nov, 2018 Warhammer 40,000: Mechanicus warhammer 40000 mechanicus gameplay. warhammer 40k mechanicus music. warhammer 40000 mechanicus system requirements. warhammer 40k mechanicus names. warhammer 40k mechanicus bosses. warhammer 40k mechanicus imperial knights. warhammer 40k mechanicus classes. warhammer 40k adeptus mechanicus fanart. warhammer 40000 mechanicus reddit. warhammer 40k mechanicus weapons. warhammer 40000 mechanicus youtube. warhammer 40000 mechanicus guide. warhammer 40k adeptus mechanicus kill team. warhammer 40000 mechanicus weapons. warhammer 40000 mechanicus mods. warhammer 40k mechanicus army. warhammer 40k mechanicus game units. warhammer 40000 mechanicus poradnik. warhammer 40k mechanicus mrantifun. warhammer 40000 mechanicus trainer. warhammer 40k dark mechanicus fanart. warhammer 40k mechanicus builds. warhammer 40k mechanicus video game. warhammer 40000 mechanicus requisitos. warhammer 40k adeptus mechanicus kastelan robots. warhammer 40k mechanicus ps4. warhammer 40k mechanicus video game units. warhammer 40k mechanicus units. warhammer 40k mechanicus key. warhammer 40k mechanicus false god achievement. warhammer 40k mechanicus missions. warhammer 40k adeptus mechanicus. warhammer 40k mechanicus game xbox one. warhammer 40k adeptus mechanicus ironstrider. warhammer 40000 mechanicus mod. warhammer 40k mechanicus initiative. warhammer 40000 mechanicus wiki. warhammer 40k adeptus mechanicus painting. warhammer 40k adeptus mechanicus faq. warhammer 40k mechanicus explorator. warhammer 40k mechanicus vehicles. warhammer 40000 mechanicus rutracker. warhammer 40k mechanicus story. warhammer 40000 mechanicus soundtrack. warhammer 40k mechanicus enemies. warhammer 40k mechanicus patch This is way, way better than I expected at a glance. It's really good.Great ambiance, great presentation, really cool combat system.. Among the darker aspects of early Christianity was the notion that the human body is not only frail, but also tainted - irredeemably sinful. There were believers who felt tormented by that perceived taint and sought to absolve themselves by punishing their body in very drastic ways. In this game, you'll join a community which has taken that notion to the extreme: The Adeptus Mechanicus. The Adeptus Mechanicus is a monastic order of priestly mechanics, engineers and warriors who worship a machine-god. They seek to cleanse their bodies and acquire machine-godliness by replacing ("augmenting") their limbs and organs with artificial ones, progressively leaving behind their individuality, their emotions, their humanity. Thus "augmented", they serve the god-emperor of mankind.And so will you. As the commanding, er, cyborg-cleric? of an exploration\/combat mission, you lead a team of up to six "tech-priests" and their supporting "Skitarii" troops. Counseling you, and in fact giving you missions, are a range of officers and consultants with latinate titles such as "Subdomina" (the officer commanding the Skitarii) or "Xenobiologis" (something like a scientific advisor or intelligence officer). Between missions, there is extensive dialogue involving these people-machine-things and it is mainly these conversations which drive the story and provide lore to the player. The conversations are excellently written, a real joy to read, and an immensely immersive experience. Each officer has his\/her\/its own personality and agenda, and, in several cases, the loss of humanity after lots of "augmentation" is reflected in the characters' speech patterns. Each successful mission yields resources - freely distributable XP in practical terms - and new technology or other upgrades. Since time is limited, you cannot do all missions, thus it is up to you to select which mission rewards are more important to you.After a mission, you can upgrade\/"augment"\/customize your tech-priests spending the hard-earned resources and equip the new technology. A good variety of upgrades is available to tailor each tech-priest to your preferred playstyle. And whether you invest all resources in one or two tech-priests or spread them equally among all six is entirely up to you. The developers apparently value player freedom, and I really like that. This freedom is also felt in the game's difficulty settings: Mechanicus can be fine-tuned to your liking. There's a permadeath and an iron man mode, there is a doomsday clock mechanic that can be adjusted to your preferences (or disabled), and you can increase or decrease the amount of resources you gain during a mission. You can effectively create your very own difficulty. After a recent trend in many games with fixed permadeath, I am very glad to see a game offering such considerable customization options. I am not a fan of games which you have to play in the exact way the developer wants you to; this isn't one.The artwork is fantastic and portrays impressively both the twisted and disfigured ("augmented") warrior-monks, as well as their opponents, the Necrons. These are a weird collective of undead robots (?) loosely based on pharaonic Egypt. You will search their underground tombs, and the Necrons have their own architecture, script and inscriptions\/reliefs\/paintings. The eerie music and the fantastic voice acting (incomprehensible babble mostly, but superbly done) support the depiction of an utterly alien world on your screen.There is a lot to commend this game as a turn-based strategy game: Interesting mechanics, a strategic layer, tons of customization options and troops you grow attached to. There are some minor shortcomings though: There could definitely be more combat maps (at least in my ongoing first playthrough I have fought several maps repeatedly), and balancing is apparently not yet optimizedl: Several character upgrades seem to me less valid than others. However, on the whole, this game truly shines among its competitors. It is great fun to customize and upgrade your tech-priests, lead them into combat, and overcome the blasphemous foe with fire and faith.What makes Mechanicus really, really stand out for me, however, is the immersion into a foreign world. It is a universe of high technology and medieval superstition, in which cyborg soldiers carrying energy weapons are accompanied into combat by a censer-robot spreading fumes of holy incense. Replacing a spare part on said robot requires a holy ceremony and chanting the litany of the machine-god. This weird mix is perhaps well known to anyone who has ever played a decent 40k game. But never before have I encountered anything like the Mechanicus monks - twisted on the outside by horrible "augmentations"; tormented within by a burning inhuman faith which forces them to reject their own body. How different they are from the cocky G.I.-Joe superhero Space Marines, how different from the conventionally brave Imperial Guard! Mechanicus does an outstanding job at really hammering home how dark, frightening, superstitious and fundamentally anti-humanist the year 40.000 is. The monstrosities of the warp, the fearsome Orks or the mysterious Eldar have been portrayed well in other games. The real horror, however, comes not from alien monsters, but from within ourselves.Far better than any other game I know, Mechanicus captures the essence of the WK40k universe. If you want to immerse yourself into that creepy, horrible and fascinating future, play this game.. Nice setting and full of lore but far too hard at the start and once you invariably start with an early loss (since they have cumulative negative impact) things become worse like a rolling stone that is going to hit bottom sooner rather than later. This means that your early missions are miserable attempts at ring-around-the-roses hit and hide tactics that rely heavily on whether or not you can stop at cognition points. Whilst this may be tactically interesting in the short term it certainly isn't fun. Also, all events leading up to the main confrontation in final rooms are more likely to give negative than positive impacts no matter which of the three options you choose meaning that extensive exploration rather than just rushing to your goal is pointless in most cases and will lead to much rolling back to previous autosaves in order to leave you with any chance of completing the mission.. XCOM + Warhammer 40k = EPICGreat game. Great music.I really hope the studio makes more games like this in the 40k uni.. Thoroughly enjoyed playing this game - i found it is something i can put down and pick up again in between my regualar games. The initial learning curve is a little steep - maybe not for all but i had to restart twice as certain upgrades are better earlier on and once you get a feel for the pace or order of skill ups it becomes easier - easy to get overwhelmed early on was the main difficulty i found.Still a great little game to play and a nice change of pace from some of the other GW titles.Maps have a little variety but nothing amazing, AI is alright. The graphics and design are fairly snazzy but don't blow you away. Overall a good game.. The premise and writing of the game is cool. Strategy is pretty deep. The satisfaction of leveling and gearing up your crew will keep you playing. I don't see a ton of replay value in it right now, but I plan to revisit when the expansion comes out.. It has been compared to X-Com a lot. So just a caveat off the bat, to avoid disappointments: The tactical gameplay is Xcom-lite. By that I mean there is no cover mechanic, no fog of war, no multi level maps which are also quite small in comparison.So with that out of the way I think this game should be judged on its own merits: It is great. The Tech-Priests, the main guys in your Cohort, are not limited to a class, but can chose skills from 6 specializations (Melee, Ranged, Heal, Support, CP* Gathering and Troop** buffing). By the end of the game most Tech-Priests can have two specializations maxed.(*) CP (Cognitions Points) is the "Mana pool" common to all the Tech-Priests, it powers their powerful abilities and weapons and allow to take more than one move per turn.(**) Troops are auxiliary troops, that fill up the cohort, they cost CP to deploy, they are weaker, expendable compared to Tech-Priests,... but certainly can pack a punch.TL;DR: What it lacks in tactical combat compared to X-Com it makes up for in... Warhammer'ness. Animal couple 4 is released!: https://store.steampowered.com/app/1058011/Animal_couple_4/. Vegetable couple 3 is released!: https://store.steampowered.com/app/1063641/. Bird couple 4 is released!: https://store.steampowered.com/app/1062152/Bird_couple_4/. Vegetable couple A is released!: https://store.steampowered.com/app/1063653/. Animal couple B is released!: https://store.steampowered.com/app/1058018/
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